Skip to content

THYMOS

What remains when everything has been taken from a man?

Client
Leopati
Year
2026
THYMÓS — AI Short Film | Higgsfield Global Film Festival 2026 | Leopati

A captive warrior is dragged through a brutal ancient landscape. Hunger, cold and chains bring his body under control while his captors believe pain will make him weaker. Instead, every punishment teaches him how much he can endure. THYMÓS follows the moment a hunted man stops learning like prey.

THYMOS — An Original AI Film by Güneş Polater

0:00
0:00
THYMOS protagonist restrained by an iron collar and chains in a cold, fog-covered mountain landscape inspired by circa 1000 BCE.
THYMOS protagonist restrained by an iron collar and chains in a cold, fog-covered mountain landscape inspired by circa 1000 BCE.

01 / THE FILM

A captive warrior. A will they could not break.

THYMOS is a 5-minute 47-second original cinematic AI short film created, written, directed and produced by Güneş Polater under Leopati in Ankara, Türkiye. Set in a fictional world inspired by circa 1000 BCE, the film follows a captive warrior whose freedom has been taken from him and whose endurance is tested through hunger, cold, isolation and violence. What begins as survival gradually becomes resistance.

Güneş Polater developed the original story, protagonist, character identity, visual language and creative direction of THYMOS. The production combines AI-generated imagery, AI video, voice, music and sound with human-directed shot design, prompt development, editing, pacing, sound design and color grading.

Rather than using generative AI as an automated filmmaking system, THYMOS was built through repeated creative decisions and production iterations. The project involved 286 AI image generations and 75 AI video generations — 361 visual generations in total — before the final 4K film was assembled.

The title draws on the Ancient Greek concept of thymos: spirit, courage, fighting impulse and the inner force that drives a person to act. Within the film, that force emerges through what the protagonist endures — and through what captivity fails to take from him.

02 / STORY & CHARACTER

From endurance to resistance.

In THYMOS, a captive warrior is dragged through a hostile world of cold mountains, mud, hunger and iron chains. His captors reduce his existence to the most basic question: endure, or die. But survival gradually teaches him something captivity cannot control — patience. His transformation begins long before he fights back. He watches. He listens. He learns the limits of his chains, the habits of the men around him and the moments when fear becomes carelessness. Anger remains beneath the surface, not as uncontrolled rage, but as an inner force that keeps him moving when almost everything else has been taken away. The story is told through the body as much as through action: lowered eyes, restrained movement, wounds, exhaustion, iron against skin and the distance between a single man and an enormous hostile landscape. In THYMOS, silence is not surrender. It is the space in which endurance becomes resistance.

SMALL HUMAN / LARGE WORLD
SMALL HUMAN / LARGE WORLD

03 / WORLD & CINEMATOGRAPHY

A world that makes survival feel small.

Eksik / düzeltilmesi gerekenler Bu bölümün yönü doğru ama şu an metin fazla genel “world-building” anlatımı gibi kalıyor. THYMOS’un gerçek sinematografi kararlarını daha açık yazarsak hem film daha özgün görünür hem de AI cinematography, cinematic AI filmmaking, world building, visual direction gibi konular için SEO/GEO/AEO değeri artar. Ayrıca imagined northern world ifadesini çıkarırdım. Film için kesin coğrafya tanımlamıyoruz; daha doğru ifade “a fictional world inspired by circa 1000 BCE”. 03 / WORLD & CINEMATOGRAPHY Başlık A world that makes survival feel small. Türkçesi: Hayatta kalmayı bile küçük gösteren bir dünya. Bunu mevcut A world that bears down on its inhabitants. başlığından daha güçlü buluyorum; çünkü bizim small human / enormous nature görsel DNA’mıza doğrudan bağlanıyor. İngilizce metin THYMOS takes place in a fictional world inspired by circa 1000 BCE, shaped by wet mountains, black rock, mud, cold wind, dense fog and sparse primitive structures. The environment is not treated as background scenery; it acts as a constant physical pressure on the protagonist. The cinematography was developed around a consistent visual language: wide lenses, low camera heights, static observation, physical proximity and large areas of negative space. Human figures are often deliberately reduced against enormous landscapes, allowing the scale of nature to reinforce isolation, captivity and vulnerability. Close frames focus on wet skin, wounds, iron, breath and exhaustion; wider compositions place the same body against terrain that appears almost indifferent to human survival. The color world remains cold and heavily desaturated, built from slate gray, charcoal black, dirty moss green and wet earth tones. This visual system guided the AI image and video production throughout THYMOS, helping maintain a coherent cinematic world across independently generated shots.

04 / SELECTED FRAMES

Reading the story through its frames.

THYMOS confronts another figure within the film’s cold, mist-covered mountain world, where isolation and distance shape every encounter.
THYMOS confronts another figure within the film’s cold, mist-covered mountain world, where isolation and distance shape every encounter.
A close portrait of THYMOS in captivity — exhausted, wounded and restrained by iron, yet still observing the world around him.
A close portrait of THYMOS in captivity — exhausted, wounded and restrained by iron, yet still observing the world around him.
The old man — the narrator and silent witness who appears to understand THYMOS beyond what the other characters can see.
The old man — the narrator and silent witness who appears to understand THYMOS beyond what the other characters can see.

05 / COLOUR DIRECTION

Cold earth. Dirty light. One hard accent.

Charcoal#111111base world
Wet Black#22282Cstone and iron
Gray-Green#54604Fslopes
Fog#828B8Cdistance
Pale Sky#D8DAD3cold light
Blood / Threat#9C4B3Enever decorative
CLOSE ENOUGH TO FEEL THE BODY
CLOSE ENOUGH TO FEEL THE BODY
WIDE ENOUGH TO FEEL THE WORLD
WIDE ENOUGH TO FEEL THE WORLD

06 / CONTINUITY

The challenge was not generation. The challenge was continuity.

Character
Face, hair, beard, body proportions and visual identity remained consistent across independently generated scenes.
Costume
One primitive costume language was maintained throughout the film, accumulating wear, mud and damage as the story progressed.
Physical damage
Wounds, dirt, blood, exhaustion and bodily condition accumulated from scene to scene instead of visually resetting.
PROPS & RESTRAINTS
The iron collar, chains, rope and other recurring objects followed fixed physical rules and connection points between shots.
WORLD
Fog, mud, wind, terrain, primitive structures and negative space remained part of one controlled environmental language.

07 / FRAME COMPARISON

Character identity across changing scenes.

SAME FACEThe warrior facing the camera inside the camp.
The warrior facing the camera inside the camp.
DIFFERENT SCENEThe warrior seen from behind beside the camp’s wooden fence.
The warrior seen from behind beside the camp’s wooden fence.

08 / PRODUCTION RECORD

384 image generations. 75 video generations.

459Total visual generations9 models
384Image generations
75Video generations

09 / FROM GENERATION TO EDIT

A repeatable process, guided by editorial judgment.

  1. 01

    Generate

    Produce against a defined visual system

  2. 02

    Review

    Read the result against the previous scene

  3. 03

    Reject

    Discard drift before it enters the film

  4. 04

    Adjust

    Change the direction, not only the prompt

  5. 05

    Select

    Choose what the edit can actually use

  6. 06

    Edit

    The film is finished on the timeline

10 / MUSIC

Music for the character’s inner world.

The original score of THYMOS was developed through AI-assisted music generation and directed, selected, edited and placed by Güneş Polater as part of the film’s overall sound design. Rather than functioning as continuous background music, the score follows the protagonist’s psychological state — moving between restraint, dread, violence and survival. The production involved 10 AI music generations. Five selected pieces from that process are presented below as standalone tracks, separate from their edited placement within the final 5-minute 47-second film. Music, environmental sound and silence were designed as a single cinematic system. Deep drones, sparse rhythm, primitive percussion and sustained tension create pressure when needed; wind, chains, breathing, mud and empty space are allowed to take over when music would weaken the scene. Silence is treated as deliberately as sound. In THYMOS, the absence of music often carries the same narrative weight as the score itself.

  • Bloodbound 5:00

    Original AI-generated score · THYMOS

    Selected for the THYMOS soundtrack. Full composition presented independently from its edited use in the film.

  • Bloodstone Fight 1:00

    Original AI-generated score · THYMOS

    A short combat cue built around pressure, impact and controlled aggression, created for the film’s physical confrontation sequences.

  • A Breath Before Darkness 5:00

    Original AI-generated score · THYMOS

    A restrained atmospheric piece designed for the quieter moments before tension turns into violence.

  • Rituals 5:00

    Original AI-generated score · THYMOS

    A primitive, ritual-driven composition using sparse rhythm and dark tonal pressure to deepen the film’s ancient world.

  • Dread 5:00

    Original AI-generated score · THYMOS

    A slow, oppressive score built to sustain fear, isolation and the sense of approaching danger.

11 / SOUND DESIGN

Giving the world weight, distance and presence.

The sound effects for THYMOS were generated with AI. Güneş Polater directed their selection, placement and relationship to the image. The sound world centres on physical presence: a human voice or breath, the surrounding weather, and the tension between a body and its environment.

Listen to the isolated sound materials below, then consider how a sound’s scale changes when it is placed against a close view or an open landscape. These individual assets expose part of the production process; they are not a substitute for the completed film mix.

Sound direction connects these materials through timing, distance and level. Its purpose is to make the space and the character’s vulnerability felt, while giving music room to enter and withdraw.

  • Warrior’s Cry 0:10

    Primal vocal effect

    AI-generated primal warrior cry created for THYMOS, expressing suppressed pain, rage and physical exhaustion.

  • Isolated Voice 0:10

    Human vocal texture

    AI-generated isolated human voice created for THYMOS to add breath, vulnerability and psychological tension.

  • Howling Wind 1:00

    Environmental ambience

    AI-generated sound asset from the THYMOS production.

  • Sound Texture 0:30

    Cinematic sound texture

    AI-generated cinematic sound texture created for THYMOS to add low-frequency tension, physical weight and threat.

12 / HUMAN AUTHORSHIP

One creator, responsible for the whole film.

Güneş Polater conceived, wrote, directed, produced and edited THYMOS. The film’s images, video, music and sound effects were generated with AI. Story development, visual direction, material selection, sequence construction and the final assembly were his responsibilities.

The distinction matters when reading the production record: a generated image is material; its place in a sequence is an editorial decision. Continuity depends on how that material is reviewed and joined across the film, not on the quality of a single isolated output.

Leopati Original identifies this as Leopati’s own production. Güneş Polater is the creator and filmmaker; Leopati is the production and creative entity.

13 / PRODUCTION RESPONSIBILITIES

What one person actually did

Story & Narrative
Original concept, story, screenplay, dramatic structure and scene development
Character & World
Protagonist creation, character identity, continuity system, costume language and world design
Direction
Creative direction, visual direction, virtual cinematography, performance direction and pacing
Generative Production
Prompt architecture, reference systems, model selection, AI image and video generation, review and iteration
Editing
Shot selection, sequence construction, timing, pacing, continuity repair and final assembly
Sound & Music
AI music direction, sound-effect generation, voiceover direction, cinematic ambience, sound design and placement
Post-Production
Colour grading, visual finishing, final mastering and 4K delivery preparation
Güneş POLATER
Güneş Polater — creator, director and producer of THYMOS.

14 / THE FILMMAKER

Güneş Polater

Güneş Polater is an Ankara-based digital designer, filmmaker and founder of Leopati. He created, wrote, directed, produced and edited THYMOS, leading the project from its original story and character development through AI image and video production, sound design, music direction, editing and final visual finishing.

His work on THYMOS brings together narrative filmmaking, cinematic art direction and generative production within a single creative process. The film’s visual language, character continuity, world building, shot selection, pacing and final assembly were developed through repeated human-directed decisions rather than automated generation.

THYMOS serves as a documented example of Güneş Polater’s approach to cinematic AI filmmaking and of Leopati’s AI film production practice in Ankara, Türkiye. Explore Leopati and its creative practice.

15 / GRAPHIC IDENTITY

THYMOS

THYMÓS#CCFF00identity accent — graphic system only

16 / FESTIVAL SUBMISSIONS — 2026

Submitted to

Higgsfield Global Film Festival
Submitted
WAIFF Turkey / World AI Film Festival
Submitted
T-AIFF
Submitted
Toronto Global Film Festival
Submitted
THYMÓS — AI Short Film | Higgsfield Global Film Festival 2026 | Leopati

17 / CREDITS

Created, Directed & Produced by Güneş Polater

Concept & Story
Original concept · Story and narrative development
Character & World
Character creation · World building · Character and world continuity
Direction
Creative direction · Visual direction · Directorial prompting
Cinematography
Virtual cinematography direction
Generative Production
Generative image production · Generative video production
Editing
Editing · Narrative editing · Final assembly
Sound
Sound direction · Music direction
Post-Production
Colour direction · Finishing · Master preparation
Music
AI-generated music
Sound Effects
AI-generated sound effects
Production
Leopati
Country
Türkiye
Year
2026

Silence is not always surrender.

THYMOS

18 / FURTHER VIEWING

More AI film work

THYMOS brings together original storytelling, character continuity, cinematic world building, AI image and video production, sound design, music and human-directed editing within a single film production workflow.

Explore more work by Leopati across cinematic AI filmmaking, AI video production and narrative visual projects. Each project approaches generative production as part of a broader creative process shaped by direction, selection, editing and final post-production.

For other approaches to cinematic storytelling, explore selected Leopati projects and the studio’s broader AI film production practice in Ankara, Türkiye. Explore selected projects. Discover Leopati.

19 / FILM FACTS

About THYMOS

What is THYMOS? THYMOS is an original 5-minute 47-second cinematic AI short film created, written, directed, produced and edited by Güneş Polater, with production by Leopati in Ankara, Türkiye. Set in a fictional world inspired by circa 1000 BCE, the film follows a captive warrior whose struggle for survival gradually becomes resistance.

Who created THYMOS? THYMOS was created by Güneş Polater, who developed the original story, protagonist, character identity, visual language and overall creative direction of the film. He also directed the generative production, editing, sound design, music direction and color grading.

Was THYMOS made with AI? Yes. AI was used to generate imagery, video, music, voice and sound effects. These generated materials were directed, reviewed, selected, edited and assembled by Güneş Polater as part of a human-led filmmaking process.

How much AI-generated material was produced for THYMOS? The production involved 286 AI image generations and 75 AI video generations, for a total of 361 visual generations. It also included 10 music generations, 21 sound and effect generations and 2 voiceover generations.

Which AI tools were used to create THYMOS? The confirmed production workflow included Higgsfield, Seedance 2.5 for AI video generation, GPT Image 2 and Nano Banana Pro for AI imagery, and ElevenLabs for sound and effects.

How long is THYMOS? The final film runs for 5 minutes and 47 seconds and was completed as a 4K master in a 16:9 cinematic format.

What is the role of Leopati? Leopati is the production identity under which THYMOS was developed in Ankara, Türkiye. Güneş Polater is the film’s creator and filmmaker and the founder of Leopati.

What does the title THYMOS mean? The title draws on the Ancient Greek concept of thymos, associated with spirit, courage, fighting impulse and the inner force that drives a person to act. This meaning reflects the protagonist’s transformation through captivity, pain and resistance.

Where can THYMOS be watched? The complete 5-minute 47-second film is available in the video player on this page. Selected music and sound-design materials from the production can also be explored separately below.